The Royal Game of Ur is an ancient boardgame where two players compete to race to the finish while blocking each other and kicking your opponents stones off the board. The game has three AI opponents with different difficulties or local multiplayer. Having been fascinated with this historical game for years I decided to make a polished digital version.

.gif)
— Programmer
— AI Designer
— 3d artist
— Sound designer
Everything is hand-made except for the CC0 background music and ambiance. I drew the board manually based on historical references.

Programming the AI opponents required me to figure out what are the characteristics of a good move in the game and how to represent those characteristics with numbers. By tweaking the weight of characteristics - such as opportunities for aggression, board progress or danger avoidance - many personalities of AI can be achieved.
I developed AI-strategies by making them play againts each other at superspeed and compared results.
