Between jobs

GAMEPLAY

The theme was "space". You play as a mechanic in an interdimensionel space-station which is damaged and you need to restore the station to keep your job! Clues to one puzzle are in the other dimension and something you need is inaccessible in your current dimension etc.

Role & duties

— Programmer: dimension shifting mechanic, interactions, inventory, sound system. dialogue system.

— Sound design.

DESIGN CHALLENGES

The dimension shifting is unnecessarily complex but I wanted to explore complete scene switching and persistent data and object states between dimensions. I decided to asynchronously load the other dimension as a different level and then switch - in hindsight the system could have been much simpler and done with disabling and enabling objects. It was difficult to handle player picking up and taking objects to the other dimension when all level data is reloaded on every switch. A nice challenge to solve.

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