I'm giving her all she's got

GAMEPLAY

This game was mode for the BlackThornProd game development competition with the theme of "A day in the life of...". I made it to the semi-finals with this game. I consider this a 3rd person prototype of a more polished friendslop-game I'd love to make someday of working on the engineering level of an intergalactic star-cruiser. Playtime with tutorial is 15-20min. Currently only has single "fixing level".

Role & duties

— Game design, sound design, narrative design

— Programmer: character controller, state-machines, minigames,

— Art: 3d modeling, texturing, UV-mapping particles, lighting, 2d art.

DESIGN CHALLENGES

As I developed this game for a game development competition with a very open theme "A day in the life of..." I decided to take the opportunity to prototype an old idea. Setting up code architecture to switch between different input responses and game states for minigames in such a short time was a challenge, but the system is surprisingly extendable despite having been written in a single day. To speed up development I used an old character controller which was made for an isometric shooter and in retrospect I should have spent more time adapting the controller as the UX of CCC is weaker than I'd hope - even for a prototype.

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